DegreesX : float ux
Shear angle from X axis in degrees
Allows you to animate a skew transform on an element.
This example animates a skew on a panel as it is being pressed
<Panel Background="#F00">
<WhilePressed>
<Skew DegreesX="30" Duration="0.4"/>
</WhilePressed>
</Panel>
Shear angle from X axis in degrees
Shear angle in Degrees.
Shear angle from Y axis in degrees
Shear angle from the X and Y axes, in radians
When multiple transforms are applied they are applied in a priority order. This setting allows you to override the default priority to get a new order.
Lets you move an element relative to another by specifyig a Visual to which this transform is relative.
The visual that should be animated. If not set, the containing visual is animated by default.
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
How to mix this animator when there are multiple conflicting animators affecting the target.
Applies a shear to the visual (skews it). If you wish to animate the shear use a Skew animator instead.