Marks a UX node as busy.

There are several cases where we need to perform some background task, for instance fetching data over the network or performing some expensive computation. Busy can be used to coorindate this busy activity between JavaScript and UX.

We often want to be able to signal to our view (UX) that our data is not yet ready for display. Marking a node as busy will activate any WhileBusy triggers on it. This is the same mechanism used to indicate that an image is loading.


Loading data

We might wish to display a loading indicator while making an HTTP request.

        <Text Value="Loading..."/>
    <Busy IsActive="false" ux:Name="busy"/>
        exports.startLoad = function() {
            fetch( "" ).then( function(response) {
                //use the response
            }).catch(function(err) {
                //make sure to disable the busy status here as well
    <Activated Handler="{startLoad}"/>

This example starts loading data when the page is activated. The Loading... text will be shown while it is loading, and removed once it is completed.

Preparing for navigation

The Navigator waits for a busy page to finish preparing before navigating to it. We can use Busy to ensure our bindings our done before this happens.

    <Busy Activity="Preparing" On="ParameterChanged" ux:Name="busy"/>
    <JavaScript> = Observable()
        this.Parameter.onValueChanged( module, function(v) {
    <Text Value="{name}"/>


Fuse.Triggers 2.9.1
Show Uno properties and methods

Interface of Busy

activate() js

Activates the busy task, setting the parent node as busy. If the busy task is already active then it remains active.

Inherited from Node

ContextParent : Node uno

The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.

FindNodeByName(Selector, Predicate<Node> (Node)) : Node uno

Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.

IsRootingStarted : bool uno

Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.

Name : Selector ux

Run-time name of the node. This property is automatically set using the ux:Name attribute.

OnRooted uno

If you override OnRooted you must call base.OnRooted() first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.

Inherited from PropertyObject

Inherited from object

Attached UX Attributes

GlobalKey (attached by Resource) : string ux

The ux:Global attribute creates a global resource that is accessible everywhere in UX markup.

Implemented Interfaces

IScriptObject uno

Interface for objects that can have a script engine representation