Factor : float ux
See Scaling.Factor
Scales the element. Note that scale doesn't actually change the elements size. This means that the rest of the UI layout wont be affected and the animation is guaranteed to be fast.
You can scale an element uniformly along all axes by using the Factor
property. Alternatively, you can also scale on a per-axis basis using Vector
or X
, Y
, and Z
.
Tip: You can use Scale
relative to something using the RelativeTo
property. The two choices are:
SizeChange
- scales relative to the change in size of the element specified by the RelativeNode
property.SizeFactor
- scales with a factor relative to another element, specified by RelativeNode
. A factor of 1
would make it the same size as the RelativeNode
, while a factor of 0.5
would make it half the size, and so on.The following example scales a rectangle when it is being pressed
<Rectangle>
<WhilePressed>
<Scale Factor="2" Duration="0.4"/>
</WhilePressed>
</Rectangle>
See Scaling.Factor
See Scaling.RelativeTo
When multiple transforms are applied they are applied in a priority order. This setting allows you to override the default priority to get a new order.
Lets you move an element relative to another by specifyig a Visual to which this transform is relative.
The visual that should be animated. If not set, the containing visual is animated by default.
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
How to mix this animator when there are multiple conflicting animators affecting the target.