A standard 2D rotation of the visual, which is the same as the Z-axis rotation
Rotates the Visual. This does the same transform as Rotation.
The standard units for angle are radians. Use the
Degrees... properties to specify in degrees.
This example rotates a panel while the mouse pointer hovers over it
<Panel> <WhileHovering> <Rotate Degrees="90" Duration="0.5"/> </WhileHovering> </Panel>
- Fuse.Animations 1.11.2
Interface of Rotate
Degrees rotation around the X-axis.
Degrees rotation around the Y-axis.
Degrees rotation around the Z-axis.
Inherited from TransformAnimator<Rotation>
When multiple transforms are applied they are applied in a priority order. This setting allows you to override the default priority to get a new order.
RelativeNode : Visual ux
Lets you move an element relative to another by specifyig a Visual to which this transform is relative.
The visual that should be animated. If not set, the containing visual is animated by default.
Inherited from TrackAnimator
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
DurationBack : double ux
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
EasingBack : Easing ux
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
Provider : ITrackProvider ux
Inherited from Animator
How to mix this animator when there are multiple conflicting animators affecting the target.