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Should be called whenever new data is added in response to ReachedEnd
or ReachedStart
. This will ensure the paging is updated even when nothing else would trigger the update.
Paging and loading manager for a list of items. Allows a large, or infinite list, to be displayed in a ScrollView
.
This controls the Offset
and Limit
properties of an Each
inside a ScrollView
. It limits the number of items displayed to improve performance.
The setup that works now is with a StackPanel
(Horizontal or Vertical)
<ScrollView LayoutMode="PreserveVisual">
<StackPanel>
<Each Items="{items}" Reuse="Frame" ux:Name="theEach">
<Panel Color="#AAA">
<Text Value="{title}"/>
</Panel>
</Each>
</StackPanel>
<ScrollViewPager Each="theEach" ReachedEnd="{loadMore}"/>
</ScrollView>
It's required to use LayoutMode="PreserveVisual"
, otherwise the scrolling will not function correctly. Reuse="Frame"
is optional but recommended: it improves performance by reusing objects.
ReachedEnd
is called when the true end of the list is reached and more data is required. It's actually called somewhat before the end is reached, thus allowing the loading process to start before the user reaches the end. There is also a RechedStart
to allow loading when scrolling the opposite direction. Neither of these callbacks are mandatory; ScrollViewPager
is also helpful for displaying large static lists.
Should be called whenever new data is added in response to ReachedEnd
or ReachedStart
. This will ensure the paging is updated even when nothing else would trigger the update.
The Each
instance to control. This property is required.
Raised when the ScrollView
comes near the start of the data.
Creates a new ScrollViewPager
The list of bindings belonging to this node.
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
Whether rooting for this node is completed. Returns false if unrooting has started.
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Run-time name of the node. This property is automatically set using the ux:Name attribute.
Returns the next sibling node of the given type.
If you override OnRooted
you must call base.OnRooted()
first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.
The parent Visual of this node. Will return null if the node is not rooted.
Returns the next sibling node of the given type.
A linked list holding data for extrinsic properties.
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Interface for objects that can have a script engine representation
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