Nothing Constructor uno
Creates a new Nothing
Allows you to artificially extend the timeline
All animations for a Trigger
share a common timeline, which ends when the last animation has completed. In some rare cases, you may want to artificially extend the timeline. This can be done using Nothing
. Logically, it is a blank animation with a set length, forcing the length of the timeline to be at least the duration of the Nothing
.
Creates a new Nothing
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
How to mix this animator when there are multiple conflicting animators affecting the target.