Allows you to artificially extend the timeline

All animations for a Trigger share a common timeline, which ends when the last animation has completed. In some rare cases, you may want to artificially extend the timeline. This can be done using Nothing. Logically, it is a blank animation with a set length, forcing the length of the timeline to be at least the duration of the Nothing.

Location

Namespace
Fuse.Animations
Package
Fuse.Animations 1.11.2

Interface of Nothing

Inherited from TrackAnimator

DelayBack : double ux

How long to wait, from the end of the backward timeline, before the animator starts changing the value.

DurationBack : double ux

For a continuous track: The duraciton of the change of the value in the backward timeline.

Easing : Easing ux

For a continuous track: This specifies the transition easing between a source and target value.

EasingBack : Easing ux

For a continuous track: This specified the easing for the backward timeline.

Weight : double ux

Allows the value set by this animator to be increased or decreased in significance (the default is 1).

Inherited from Animator

Delay : double ux

Seconds from the start of the trigger until this animator should play.

MixOp : MixOp ux

How to mix this animator when there are multiple conflicting animators affecting the target.

Inherited from PropertyObject

Inherited from object

Attached UX Attributes

GlobalKey (attached by Resource) : string ux

The ux:Global attribute creates a global resource that is accessible everywhere in UX markup.