Whether this node is currently interactable. Disabled visuals do not receive input focus. However, they can still be visible and block hit test for underlaying objects.

You can use the WhileEnabled and WhileDisabled triggers to specify different styling for a visual while enabled/disabled.

Location

Namespace
Fuse
Package
Fuse.Nodes 1.11.2

Returns

bool

See Also

IsContextEnabled uno

Whether this node is in an enabled context. The context is disabled if one of the ancestor nodes have IsEnabled set to false.