RangeAdapter<T> Class
Changes the range of an animation.
This allows finer control over animations such as Timeline
and ..Animation
triggers.
Example
In the following example, a rotation of 90 degrees will be adapted into a rotation of 45 degrees by using a RangeAdapter
to change the range our WhilePressed
trigger:
<Panel Alignment="Center" Width="200" Height="200">
<Rectangle Color="#2196F3" CornerRadius="5" />
<Timeline ux:Name="rotationTimeline">
<Rotate DegreesZ="90" Duration="1"/>
</Timeline>
<RangeAdapter ux:Name="range" Source="rotationTimeline.Progress" SourceRangeMax=".5" SourceRangeMin="0" />
<WhilePressed>
<Change range.Value="1" Duration="1"/>
</WhilePressed>
</Panel>
Location
- Namespace
- Fuse.Animations
- Package
- Fuse.Animations 2.9.1
Interface of RangeAdapter<T>
SetValue(T, IPropertyListener) uno
Source : Property<T> uno
SourceRangeMax : T ux
The maximum value to map to on the source
SourceRangeMin : T ux
The minimum value to map to on the source
Value : T ux
The value to be translated. Change this to have Source
updated with the translated value.
ValueRangeMax : T ux
The maximum value to map to on the value. Default: 1
ValueRangeMin : T ux
The minimum value to map to on the value. Default: 0
Inherited from Node
Add(Binding) uno
Bindings : IList of Binding ux
The list of bindings belonging to this node.
ContextParent : Node uno
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
FindByType<T> : T uno
FindNodeByName(Selector, Predicate<Node> (Node)) : Node uno
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
GetNearestAncestorOfType<T> : T uno
Insert(int, Binding) uno
IsRootingCompleted : bool uno
Whether rooting for this node is completed. Returns false if unrooting has started.
IsRootingStarted : bool uno
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Name : Selector ux
Run-time name of the node. This property is automatically set using the ux:Name attribute.
NextSibling<T> : T uno
Returns the next sibling node of the given type.
OnDataChanged(string, object) uno
Parent : Visual uno
The parent Visual of this node. Will return null if the node is not rooted.
PreviousSibling<T> : T uno
Returns the next sibling node of the given type.
Properties : Properties uno
A linked list holding data for extrinsic properties.
Remove(Binding) : bool uno
SoftDispose uno
SourceFileName : string ux
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SourceLineNumber : int ux
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SubtreeToString : string uno
SubtreeToString(StringBuilder, int) uno
TryGetResource(string, Predicate<object> (object), object) : bool uno
VisitSubtree(Action<Node> (Node)) uno
Inherited from PropertyObject
AddPropertyListener(IPropertyListener) uno
OnPropertyChanged(Selector, IPropertyListener) uno
OnPropertyChanged(Selector) uno
RemovePropertyListener(IPropertyListener) uno
Inherited from object
Equals(object) : bool uno
GetHashCode : int uno
GetType : Type uno
ToString : string uno
Attached UX Attributes
GlobalKey (attached by Resource) : string ux
Implemented Interfaces
IPropertyListener uno
IList<Binding> uno
IScriptObject uno
Interface for objects that can have a script engine representation
IProperties uno
ISourceLocation uno
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