Open animators animate repeatedly for as long as the trigger is active.
Delay specify when this animator is "on". This is the time when the animator will be actively applying its effect. Outside of this period the animator is "off". When off the animator will continue playing until it reaches a suitable resting value. This prevents the animation from jerking between values.
Available open animators
- Fuse.Animations 1.9.0
Interface of OpenAnimator
HasDuration : bool uno
Creates a new OpenAnimator
Inherited from Animator
How to mix this animator when there are multiple conflicting animators affecting the target.