Matrix Class
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taken the liberty to tick the "Show advanced things" checkbox above for
you in advance to be able to provide you with some additional information.
Location
- Namespace
- Uno
- Package
- UnoCore 2.9.2
Interface of Matrix
Decompose(float4x4, float3, float4, float3) : bool uno
Determinant(float2x2) : float uno
Determinant(float3x3) : float uno
Determinant(float4x4) : float uno
GetRotationQuaternion(float4x4) : float4 uno
GetScaling(float4x4) : float3 uno
GetTranslation(float4x4) : float3 uno
Invert(float2x2) : float2x2 uno
Invert(float3x3) : float3x3 uno
Invert(float4x4) : float4x4 uno
Look(float3, float3, float3, float3) : float4x4 uno
LookAtLH(float3, float3, float3) : float4x4 uno
LookAtRH(float3, float3, float3) : float4x4 uno
Mul(float2x2, float2x2, float2x2, float2x2, float2x2) : float2x2 uno
Mul(float2x2, float2x2, float2x2, float2x2) : float2x2 uno
Mul(float2x2, float2x2, float2x2) : float2x2 uno
Mul(float2x2, float2x2) : float2x2 uno
Mul(float3x3, float3x3, float3x3, float3x3, float3x3) : float3x3 uno
Mul(float3x3, float3x3, float3x3, float3x3) : float3x3 uno
Mul(float3x3, float3x3, float3x3) : float3x3 uno
Mul(float3x3, float3x3) : float3x3 uno
Mul(float4x4, float4x4, float4x4, float4x4, float4x4) : float4x4 uno
Mul(float4x4, float4x4, float4x4, float4x4) : float4x4 uno
Mul(float4x4, float4x4, float4x4) : float4x4 uno
Mul(float4x4, float4x4) : float4x4 uno
OrthoLH(float, float, float, float) : float4x4 uno
OrthoRH(float, float, float, float) : float4x4 uno
PerspectiveLH(float, float, float, float) : float4x4 uno
PerspectiveRH(float, float, float, float) : float4x4 uno
RotationAxis(float3, float) : float4x4 uno
RotationQuaternion(float4) : float4x4 uno
RotationX(float) : float4x4 uno
RotationY(float) : float4x4 uno
RotationZ(float) : float4x4 uno
Scaling(float, float, float) : float4x4 uno
Scaling(float) : float4x4 uno
Scaling(float3) : float4x4 uno
Shear(float2) : float4x4 uno
Translation(float, float, float) : float4x4 uno
Translation(float3) : float4x4 uno
Transpose(float2x2) : float2x2 uno
Transpose(float3x3) : float3x3 uno
Transpose(float4x4) : float4x4 uno
TryInvert(float2x2, float2x2) : bool uno
Calculates the inverse of a matrix
TryInvert(float3x3, float3x3) : bool uno
Calculates the inverse of a matrix
TryInvert(float4x4, float4x4) : bool uno
Calculates the inverse of a matrix