Focus Class
This page contains documentation for advanced Fuse features, so we have
taken the liberty to tick the "Show advanced things" checkbox above for
you in advance to be able to provide you with some additional information.
Location
- Namespace
- Fuse.Input
- Package
- Fuse.Nodes 2.9.1
Interface of Focus
Gained : VisualEvent<FocusGainedHandler (object, FocusGainedArgs), FocusGainedArgs> uno
GetFocusDelegate(Visual) : Visual uno
GiveTo(Visual) uno
IsFocusable(Visual) : bool uno
IsFocusableChanged : VisualEvent<IsFocusableChangedHandler (object, IsFocusableChangedArgs), IsFocusableChangedArgs> uno
IsWithin(Visual) : bool uno
Lost : VisualEvent<FocusLostHandler (object, FocusLostArgs), FocusLostArgs> uno
Move(FocusNavigationDirection) uno
Obtained(Visual) uno
Implies this control has obtained the focus, unlike GiveTo this is not a request.
Release uno
ReleaseFrom(Visual) uno
Release only if the current focus is the given node. For native integration.