WhileActive Constructor uno
Creates a new WhileActive
Animates while the page is active.
The following example changes the value of a Text element to Active
when the
first page of a PageControl is active. We set the Threshold
high to make the
change happen later when transitioning to the page.
<PageControl>
<Page>
<Panel Alignment="Center">
<Text ux:Name="text">Inactive</Text>
<WhileActive Threshold="0.9">
<Change text.Value="Active" />
</WhileActive>
</Panel>
</Page>
<Page Background="Blue" />
</PageControl>
The progress of this trigger for a page is calculated as 1 - distance_to_active
. So a page progress of 0 will map to 1
for this trigger, and anything more than 1
away from the active page will be 0
. For example, the Threshold="0.9"
in the above example means the trigger will become active when the page has been swiped 90% of the way to active, instead of waiting to 100%.
Creates a new WhileActive
An optional limit for when the trigger is active. A progress past this limit will deactivate the trigger.
Call in situations where the bypassing is forced. This should be rare since during rooting the normal bypass mechanism of the trigger will apply.
Inverts the trigger so it will be active when it would normally be inactive, and vice versa.
A list of actions that execute with the trigger. These may react on simple direction changes, or at specific time offsets.
If there is a transition between forward/backward playback and two timeilnes are being used (implicit or explicit) this specifies the cross-fade time.
true
if there is an explicit backward animation.
Play the trigger from where it currently is to the end.
Indicates the trigger is bound to the layout of a visual. This will keep the trigger in Bypass mode until after the first layout of the element is obtained. This is required since layout does not happen in the same root grouping/update phase as the creation of the element, yet not having a layout should qualify as part of the rooting period.
Stretches the duration of the animation to fill up this period of time.
Specifies a multiplier to the elapsed time for animation playback.
Nodes to add to the Parent when this trigger is any non-deactivated state (Progress > 0)
The list of bindings belonging to this node.
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
Whether rooting for this node is completed. Returns false if unrooting has started.
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Run-time name of the node. This property is automatically set using the ux:Name attribute.
Returns the next sibling node of the given type.
If you override OnRooted
you must call base.OnRooted()
first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.
The parent Visual of this node. Will return null if the node is not rooted.
Returns the next sibling node of the given type.
A linked list holding data for extrinsic properties.
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Interface for objects that can have a script engine representation
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