TriggerAnimation Class
Defines the animation used by a Trigger.
A Trigger has an implicit TriggerAnimation
; you can add animators directly to the trigger. Using a TriggerAnimation
is typically only used if a different backwards animation is required that cannot be achieved using the various ...Back
properties of the Animator.
Location
- Namespace
- Fuse.Animations
- Package
- Fuse.Animations 2.9.1
Interface of TriggerAnimation
Backward : TriggerAnimation ux
CrossFadeDuration : double ux
GetAnimatorsDuration(AnimationVariant) : double uno
GetTimeMultiplier(AnimationVariant) : double uno
HasAnimators : bool uno
HasBackward : bool uno
PlayMode : PlayMode ux
StretchDuration : double ux
TimeMultiplier : double ux
TriggerAnimation Constructor uno
Creates a new TriggerAnimation