Trigger.Seek Method (double, AnimationVariant)
Seeks to a specific progress with the given animation variant.
Time is skipped over in seek and the animator's jump directly to the target progress. In non-bypass mode the actions will still be triggered (this is important to support user seeking operations on gestures). In bypass mode the actions will be skipped.
Location
- Namespace
- Fuse.Triggers
- Package
- Fuse.Triggers 2.9.1
Parameters
- progress
- direction