Gesture Class
This page contains documentation for advanced Fuse features, so we have
taken the liberty to tick the "Show advanced things" checkbox above for
you in advance to be able to provide you with some additional information.
This entity is experimental and might be changed or removed in a future release.
The binding between an IGesture and the Gestures manager. A Gesture represents the ability of a handler to detect, and use, pointer input within a node.
An IGesture is primarily a slave to the Gestures management. Whether it gets a capture, soft or hard, and when it loses/escalates the capture, are at the whims of this system.
Location
- Namespace
- Fuse.Input
- Package
- Fuse.Nodes 2.9.1