Fuse.Input Namespace
Namespaces
UX Classes
PointerEventData ux
Classes
CaptureTypeHelper uno
CustomPointerEventArgs uno
Focus uno
FocusGainedArgs uno
FocusLostArgs uno
Gesture uno
Gestures uno
HitTestHelpers uno
IsFocusableChangedArgs uno
Keyboard uno
KeyEventArgs uno
KeyPressedArgs uno
KeyReleasedArgs uno
Pointer uno
PointerEnteredArgs uno
PointerEventArgs uno
PointerLeftArgs uno
PointerMovedArgs uno
PointerPressedArgs uno
PointerReleasedArgs uno
PointerWheelMovedArgs uno
TextEnteredArgs uno
TextService uno
Delegates
FocusDelegator : Visual uno
FocusGainedHandler (object, FocusGainedArgs) uno
FocusLostHandler (object, FocusLostArgs) uno
IsFocusableChangedHandler (object, IsFocusableChangedArgs) uno
KeyPressedHandler (object, KeyPressedArgs) uno
KeyReleasedHandler (object, KeyReleasedArgs) uno
PointerEnteredHandler (object, PointerEnteredArgs) uno
PointerLeftHandler (object, PointerLeftArgs) uno
PointerMovedHandler (object, PointerMovedArgs) uno
PointerPressedHandler (object, PointerPressedArgs) uno
PointerReleasedHandler (object, PointerReleasedArgs) uno
PointerWheelMovedHandler (object, PointerWheelMovedArgs) uno
TextEnteredHandler (object, TextEnteredArgs) uno
Enums
CaptureType uno
Multiple captures can be performed on a single point index. The type indicates the type of interest the capture has on the pointer events.
FocusNavigationDirection uno
GesturePriority uno
Priority helps determine which gesture to select if multiple gestures can be captured by the same pointer input. This applies when two or more gestures are both matching the current user input (such as a Swipe, ScrollView, and Slider all handling a swipe to the right). The item with the highest priority will be used.
GestureRequest uno
An IGesture indicates how it handles a request by returning one of these values.
GestureType uno
Interfaces
IGesture uno
Feedback to the gesture about pointer events as well as priority feedback to the gesture handler.