VisualNavigation Class
Location
- Namespace
- Fuse.Navigation
- Package
- Fuse.Navigation 2.9.1
Interface of VisualNavigation
ActiveIndex : int ux
ActivePage : Visual uno
ActivePageChanged : ActivePageChangedHandler (object, Visual) ux
CanGoBack : bool uno
CanGoForward : bool uno
ClearHistory uno
GetPage(int) : Visual uno
GetPageIndex(Visual) : int uno
GetPageState(Visual) : NavigationPageState uno
GoBack uno
GoForward uno
Goto(Visual, NavigationGotoMode) uno
goto(node) js
Transition to the target node.
HasPages : bool uno
HistoryChanged : HistoryChangedHandler (object) ux
IsPage(Node) : bool uno
Navigated : NavigatedHandler (object, NavigatedArgs) ux
OnActiveChanged(Visual) uno
Call immedaitely when the active page changes (when it is set). This happens prior to animation,
so strictly prior to OnNavigated
(though within the same frame, the next calls, is fine).
OnChildAddedWhileRooted(Node) uno
OnChildMovedWhileRooted(Node) uno
OnChildRemovedWhileRooted(Node) uno
OnHistoryChanged uno
OnNavigated(Visual) uno
Call when the navigation to the target page is completed.
OnPageCountChanged uno
OnPageProgressChanged(double, double, NavigationMode) uno
OnPageProgressChanged(NavigationMode) uno
OnStateChanged(NavigationState) uno
PageCount : int uno
PageCountChanged : NavigationPageCountHandler (object) ux
PageProgress : double uno
PageProgressChanged : NavigationHandler (object, NavigationArgs) ux
SetActiveIndex(int, IPropertyListener) uno
State : NavigationState uno
StateChanged : ValueChangedHandler<NavigationState> (object, ValueChangedArgs<NavigationState>) ux
Toggle(Visual) uno
Inherited from Node
Add(Binding) uno
Bindings : IList of Binding ux
The list of bindings belonging to this node.
ContextParent : Node uno
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
FindByType<T> : T uno
FindNodeByName(Selector, Predicate<Node> (Node)) : Node uno
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
GetNearestAncestorOfType<T> : T uno
Insert(int, Binding) uno
IsRootingCompleted : bool uno
Whether rooting for this node is completed. Returns false if unrooting has started.
IsRootingStarted : bool uno
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Name : Selector ux
Run-time name of the node. This property is automatically set using the ux:Name attribute.
NextSibling<T> : T uno
Returns the next sibling node of the given type.
OnDataChanged(string, object) uno
OnRooted uno
If you override OnRooted
you must call base.OnRooted()
first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.
OnUnrooted uno
Parent : Visual uno
The parent Visual of this node. Will return null if the node is not rooted.
PreviousSibling<T> : T uno
Returns the next sibling node of the given type.
Properties : Properties uno
A linked list holding data for extrinsic properties.
Remove(Binding) : bool uno
SoftDispose uno
SourceFileName : string ux
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SourceLineNumber : int ux
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SubtreeToString : string uno
SubtreeToString(StringBuilder, int) uno
TryGetResource(string, Predicate<object> (object), object) : bool uno
VisitSubtree(Action<Node> (Node)) uno
Inherited from PropertyObject
AddPropertyListener(IPropertyListener) uno
OnPropertyChanged(Selector, IPropertyListener) uno
OnPropertyChanged(Selector) uno
RemovePropertyListener(IPropertyListener) uno
Inherited from object
Equals(object) : bool uno
GetHashCode : int uno
GetType : Type uno
ToString : string uno
Implemented Interfaces
INavigation uno
IParentObserver uno
IBaseNavigation uno
A minimal interface implemented by simple navigation behaviors and controls.
IList<Binding> uno
IScriptObject uno
Interface for objects that can have a script engine representation
IProperties uno
ISourceLocation uno
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