MotionDestinationType Enum
This page contains documentation for advanced Fuse features, so we have
taken the liberty to tick the "Show advanced things" checkbox above for
you in advance to be able to provide you with some additional information.
The basic motion types. This defines the algorithm being used to perform animation of a value.
Location
- Namespace
- Fuse.Motion
- Package
- Fuse.Motion 2.9.1
Possible Values
- Easing
-
A standard easing.
- Elastic
-
A physics based attraction force. This typically results in fluid movement that bounces a bit around the target value
- SmoothSnap
-
A common snapping model that uses constant speed then constant acceleration to slow-down.
Interface of MotionDestinationType
Easing : MotionDestinationType uno
A standard easing.
Elastic : MotionDestinationType uno
A physics based attraction force. This typically results in fluid movement that bounces a bit around the target value
HasFlag(MotionDestinationType) : bool uno
MotionDestinationType - MotionDestinationType : MotionDestinationType uno
MotionDestinationType != MotionDestinationType : bool uno
MotionDestinationType & MotionDestinationType : MotionDestinationType uno
MotionDestinationType ^ MotionDestinationType : MotionDestinationType uno
MotionDestinationType == MotionDestinationType : bool uno
MotionDestinationType | MotionDestinationType : MotionDestinationType uno
SmoothSnap : MotionDestinationType uno
A common snapping model that uses constant speed then constant acceleration to slow-down.