GesturePriority : GesturePriority ux
Alters the priority of the gesture relative to other gestures.
Common linear sliding behaviour used for implementing a RangeControl.
Used to enable sliding touch input on RangeControl.
The range of motion of the control is the size of the LinearRangeBehavior
parent. By nesting deeper than the immediate child of the RangeControl you can have a range of motion distinct from the size of the overall control.
<StackPanel>
<RangeControl ux:Class="CustomSlider" Padding="16,2,16,2" Margin="2" >
<Panel>
<LinearRangeBehavior />
<Circle Anchor="50%,50%" ux:Name="thumb" Alignment="Left" Color="#ffffffee" Width="28" Height="28" />
</Panel>
<Rectangle Layer="Background" Color="#aaaaaacc" CornerRadius="45" />
<ProgressAnimation>
<Move Target="thumb" X="1" RelativeTo="ParentSize" />
</ProgressAnimation>
</RangeControl>
<CustomSlider />
</StackPanel>
Alters the priority of the gesture relative to other gestures.
Creates a new LinearRangeBehavior
The list of bindings belonging to this node.
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
Whether rooting for this node is completed. Returns false if unrooting has started.
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Run-time name of the node. This property is automatically set using the ux:Name attribute.
Returns the next sibling node of the given type.
If you override OnRooted
you must call base.OnRooted()
first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.
The parent Visual of this node. Will return null if the node is not rooted.
Returns the next sibling node of the given type.
A linked list holding data for extrinsic properties.
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Feedback to the gesture about pointer events as well as priority feedback to the gesture handler.
Interface for objects that can have a script engine representation
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