DelayBack : double ux
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
Track animators animate to a specific target value over a fixed duration.
The ...Back
parameters implicitly create a backwards timeline. The second timeline has it's own duration, and all properties and then specified in that timeline. This backwards timeline is for all of the animators, not just the ones with a ...Back
property specified. This is important for understanding how the timing works in complex scenarios.
Tracks can be a continuous (like a floating point value), discrete (like an enum value), or a spline track. This is specified implicitly based on the properties used. Note that some properties only have effects with certain track types.
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
Creates a new TrackAnimator
How to mix this animator when there are multiple conflicting animators affecting the target.