Animates a property to a target value using a physics-like attraction simulation.

Instead of animating a property directly, an attractors act as an intermediary between an animator and its target. It will continuously animate its target towards its Value using a simple form of physics simulation. We can combine this behavior with animation by animating the attractor's Value property.

<Panel ux:Name="somePanel">
    <Translation ux:Name="someTranslation"/>
    <Attractor ux:Name="someAttractor" Target="someTranslation.X"/>
    <WhilePressed>
        <Change someAttractor.Value="100"/>
    </WhilePressed>

</Panel>

Location

Namespace
Fuse.Animations
Package
Fuse.Animations 2.9.1
Show Uno properties and methods

Interface of Attractor<T>

Duration : float ux

Specifies the nominal length of time for a transition. A change in Distance amount will typically take around this amount of time.

Easing : Easing ux

For a Type="Easing", this specifies which easing should be used.

Type : MotionDestinationType ux

Specifies the basic type of animation for the transition. The meaing of the other properties varies depending on this type.

Inherited from Node

ContextParent : Node uno

The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.

FindNodeByName(Selector, Predicate<Node> (Node)) : Node uno

Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.

IsRootingStarted : bool uno

Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.

Name : Selector ux

Run-time name of the node. This property is automatically set using the ux:Name attribute.

OnRooted uno

If you override OnRooted you must call base.OnRooted() first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.

Inherited from PropertyObject

Inherited from object

Attached UX Attributes

GlobalKey (attached by Resource) : string ux

The ux:Global attribute creates a global resource that is accessible everywhere in UX markup.

Implemented Interfaces

IScriptObject uno

Interface for objects that can have a script engine representation