NodeGroup Class
Allows creating a class that contains several nodes and resources that are added directly to their Parent, as though included directly.
<NodeGroup ux:Class="GridLine">
<float4 ux:Property="Color"/>
<string ux:Property="Title"/>
<string ux:Property="Emoji"/>
<Rectangle Color="{Property this.Color}"/>
<Text Value="{Property this.Title}"/>
<Text Value="{Property this.Emoji}"/>
</NodeGroup>
<Grid Columns="50,1*,auto" DefaultRow="auto">
<GridLine Color="#AFA" Title="Happy One" Emoji="😀"/>
<GridLine Color="#FFA" Title="Cry Baby" Emoji="ðŸ˜"/>
<GridLine Color="#FAA" Title="Mr. Angry" Emoji="😠"/>
</Grid>
A NodeGroup
may be used as a target for Each.TemplateSource
or Instance.TemplateSource
. This can be used to create classes that position templated items.
<NodeGroup ux:Class="TitleBar">
<Grid Columns="40,1*,40" Alignment="Top">
<Panel>
<Instance TemplateSource="this" TemplateKey="leftOption">
<MyMenuButton/>
</Instance>
</Panel>
<Panel>
<Instance TemplateSource="this" TemplateKey="title">
<Text Value="{Page Title}"/>
</Instance>
</Panel>
<Panel TemplateSource="this" TemplateKey="contextMenu"/>
</Grid>
</NodeGroup>
<Page>
<TitleBar>
<Panel ux:Template="contextMenu">
<MyShareButton/>
</Panel>
</TitleBar>
</Page>
<Page>
<TitleBar>
<Panel ux:Template="leftOption"/><!-- leave empty -->
<Image File="pageTitle.png" ux:Template="title"/>
</TitleBar>
</Page>
Location
- Namespace
- Fuse
- Package
- Fuse.Nodes 2.9.1
Interface of NodeGroup
NodeGroup Constructor uno
Inherited from NodeGroupBase
FindTemplate(string) : Template uno
Nodes : IList of Node ux
Nodes to add to the Parent when this trigger is any non-deactivated state (Progress > 0)
OnNodeAdded(Node) uno
OnNodeRemoved(Node) uno
Resources : IList of Resource ux
Templates : IList of Template ux
Inherited from Node
Add(Binding) uno
Bindings : IList of Binding ux
The list of bindings belonging to this node.
ContextParent : Node uno
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
FindByType<T> : T uno
FindNodeByName(Selector, Predicate<Node> (Node)) : Node uno
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
GetNearestAncestorOfType<T> : T uno
Insert(int, Binding) uno
IsRootingCompleted : bool uno
Whether rooting for this node is completed. Returns false if unrooting has started.
IsRootingStarted : bool uno
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Name : Selector ux
Run-time name of the node. This property is automatically set using the ux:Name attribute.
NextSibling<T> : T uno
Returns the next sibling node of the given type.
OnDataChanged(string, object) uno
OnRooted uno
If you override OnRooted
you must call base.OnRooted()
first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.
OnUnrooted uno
Parent : Visual uno
The parent Visual of this node. Will return null if the node is not rooted.
PreviousSibling<T> : T uno
Returns the next sibling node of the given type.
Properties : Properties uno
A linked list holding data for extrinsic properties.
Remove(Binding) : bool uno
SoftDispose uno
SourceFileName : string ux
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SourceLineNumber : int ux
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SubtreeToString : string uno
SubtreeToString(StringBuilder, int) uno
TryGetResource(string, Predicate<object> (object), object) : bool uno
VisitSubtree(Action<Node> (Node)) uno
Inherited from PropertyObject
AddPropertyListener(IPropertyListener) uno
OnPropertyChanged(Selector, IPropertyListener) uno
OnPropertyChanged(Selector) uno
RemovePropertyListener(IPropertyListener) uno
Inherited from object
Equals(object) : bool uno
GetHashCode : int uno
GetType : Type uno
ToString : string uno
Attached UX Attributes
GlobalKey (attached by Resource) : string ux
Implemented Interfaces
ITemplateSource uno
IList<Binding> uno
IScriptObject uno
Interface for objects that can have a script engine representation
IProperties uno
ISourceLocation uno
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