ProjectionTransform : float4x4 uno
A transform converting from view space into projection/clip space. This is expressed as relative to the most recently defined world.
Defines the current drawing viewports. This really has nothing to do with the IViewport but was historically connected to it.
A transform converting from view space into projection/clip space. This is expressed as relative to the most recently defined world.
The origin of the view space (camera position).
A transform converting from world space to projection/clip space. This is expressed as relative to the most recently defined world.
The depth range the camera is intending to project.