Color : float4 ux
The color of the text (alias for TextColor).
Exposes the common interface for text controls.
This class is abstract. It retains the state for the common properties, and calls protected virtual OnSomethingChanged-methods that derived classes can override to implement the desired behavior.
Implements the general purpose low level text rendering mechanism that can be
controlled in derived classes by overriding the RenderValue and RenderColor
properties. To disable the built-in rendering, return null
from RenderValue.
The color of the text (alias for TextColor).
Specifies the spacing in points between each line of text
Specifies the max number of characters that the Value can have
Specifies the maximum number line of text if TextWrapping set to Wrap
Sets the value without notifying the native view. Used by ITextEditHost implementation in TextEdit.
Specifies how the TextControl is going to wrap its text
The Alignment of the Element
.
Determines how the aspect ratio is maintained in a situation when it violates the min or max sizing constraints.
The manner in which the size and position of the element is calculated.
Clips the child elements to the bounds of this element visually.
Specifies how hit tests should be performed on this element.
The height limit for an element using BoxSizing="Limit"
.
The width limit for an element using BoxSizing="Limit"
.
The Visibility of the Element
.
Begins removing a given node, playing all RemovedAnimations before actual removal.
Begins removing a given visual, playing all RemovedAnimations before actual removal.
Requests that this visual be brought into the visible are of the screen. Typically a containing
ScrollView
will scroll to ensure it is visible.
Brings the given child to the front of the Z-order. In UX markup, use the BringToFront trigger action instead.
The number of child nodes of this visual.
The children of the visual. All nodes placed inside the visual in UX markup are assigned to this list. The order of Visuals this list determines the order of layout. The Z-order of the children is by default equal to this order, but can be manipulated separately using methods like BringToFront and SendToBack.
Whether this visual has any visual child nodes.
Indicates the visual for this node has changed. This allows the root-level node to know that it must draw, and any caching that it must invalidate the cache for this node.
Indicates the composition of the visual has changed, but that the visual drawing itself is still valid (for example a position change).
Whether this node is in an enabled context.
The context is disabled if one of the ancestor nodes have IsEnabled set to false
.
Returns whether this visual is visible without concern for whether an ancestor visual is hidden or collapsed.
Returns whether this visual is currently visible. Will return false if any of the ancestor visuals are hidden or collapsed. This property can not be used to check whether a visual is hidden because it is occluded by another visual, or is outside the view but otherwise visible.
The layer this visual belongs to in the Parent container.
Describes how this visual participates in layout.
Converts a coordinate from the local space into the parent space.
The list of resources defined at this node.
Sends the given child to the back of the Z-order. In UX markup, use the SendToBack trigger action instead.
Whether to snap the result of layout of this visual to physical device pixels.
Converts a coordinate from the parent space into the local space.
The number of child visuals of this visual.
The list of bindings belonging to this node.
The context parent is the semantic parent of this node. It is where non-UI structure should be resolved, like looking for the DataContext, a Navigation, or other semantic item.
Finds the first node with a given name that satisfies the given acceptor. The serach algorithm works as follows: Nodes in the subtree are matched first, then it matches the nodes in the subtrees ofthe ancestor nodes by turn all the way to the root. If no matching node is found, the function returns null.
Whether rooting for this node is completed. Returns false if unrooting has started.
Whether rooting of this node has started. Note that even if this property returns true, rooting may not yet be completed for the node. See also IsRootingCompleted.
Run-time name of the node. This property is automatically set using the ux:Name attribute.
Returns the next sibling node of the given type.
If you override OnRooted
you must call base.OnRooted()
first in your derived class. No other processing should happen first, otherwise you might end up in an undefined state.
The parent Visual of this node. Will return null if the node is not rooted.
Returns the next sibling node of the given type.
A linked list holding data for extrinsic properties.
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Interface for objects that can have a script engine representation
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